Game Development
Lecture
Main Campus
Course Description
Game Programming teaches students the programming principles and workflows used in modern game development. Through hands-on projects in industry-standard game engines (Unity or Unreal), students implement core game mechanics, integrate AI techniques like NPC behavior and procedural content generation, and prototype interactive experiences. The course complements CS247G: Design for Play by focusing on technical implementation. Students complete a team-based final game project and learn from guest speakers from the game industry.
CS 146
Units: 2
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Typically Offered
Not Available
Grading Basis
Letter or Credit/No Credit
Class Level
Undergraduate
Instructional Mode
In Person
Gen Ed Requirement(s)
None
