Design for Play
Course Description
The focus of CS247G is an introduction to theory and practice of designing games. It's taught in a studio format; i.e. light on lecture, lots of activities and plenty of media. Attendance is mandatory. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has two projects and we will cover a variety of genres, from narrative to pure strategy. If you are a non-cs major, you do not have to have taken CS147. We'd love to have music, art and writing students.
SYMSYS 195G
Units: 3–4
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Typically Offered
Not Available
Grading Basis
Letter (ABCD/NP)
Class Level
Undergraduate
Instructional Mode
In Person
Gen Ed Requirement(s)
None
